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[DirextX粒子系统瀑布

Description: directx的一种粒子系统,做游戏引擎粒子系统是不可缺少的!-DirectX a particle system, so the game engine particle system is indispensable!
Platform: | Size: 4535399 | Author: 张方 | Hits:

[GDI-Bitmapdx9_particle_system

Description: DirectX 实现的粒子系统-DirectX achieve the particle system
Platform: | Size: 268305 | Author: 李旻 | Hits:

[3D GraphicAdvancedPartSys

Description: vc+directx9实现的粒子系统,界面很漂亮,可以选择粒子的数量和速度.-vc+ directx9 achievable particle system, the interface is very beautiful, you can choose the number and speed of particles.
Platform: | Size: 340992 | Author: liuqinghua | Hits:

[DirextXParticle_System

Description: 《精通DirectX3D图形与动画程序设计》——“第十五章粒子系统”的源代码,经过测试可以运行- DirectX3D proficient in graphics and animation program design - Chapter XV particle system source code, tested and can run
Platform: | Size: 1044480 | Author: | Hits:

[3D GraphicParticleSystem

Description: 以DirectX技术导入模型,可实现尾随左摄像机,可实现粒子系统-DirectX technology to import models, can be left behind the camera, particle system can be realized
Platform: | Size: 739328 | Author: 王军 | Hits:

[DirextXpartical

Description: vc++ directx 3d 游戏编程中的粒子系统的实现-vc++ directx 3d game programming in the realization of the particle system
Platform: | Size: 14336 | Author: wang | Hits:

[DirextXParticalSystem

Description: 使用DirectX制作粒子系统 ParticalSystem.vcproj 这是用应用程序向导生成的 VC++ 项目的主项目文件。 它包含有关生成此文件的 Visual C++ 版本的信息,以及 有关用应用程序向导选择的 平台、配置和项目功能的信息。 ParticalSystem.cpp 这是主应用程序源文件。-The use of DirectX production particle system which is used ParticalSystem.vcproj AppWizard generated VC++ Project the main project documents. It contains information about this document to generate Visual C++ Version of the information, as well as the choice to use Application Wizard platform, configuration and project features. ParticalSystem.cpp This is the main source document applications.
Platform: | Size: 2200576 | Author: jiayu | Hits:

[DirextXSnowSystem

Description: 采用DIRECTX 9.0的粒子系统实现雪花自由飘落的效果。-DIRECTX 9.0 using the particle system to achieve the effect of falling snowflakes freedom.
Platform: | Size: 293888 | Author: 限量版 | Hits:

[DirextXFireworkSystem

Description: 利用directx 9.0的粒子系统实现美丽的五彩烟火爆炸效果。-Directx 9.0 use the particle system to achieve a beautiful effect of colorful pyrotechnic explosions.
Platform: | Size: 354304 | Author: 限量版 | Hits:

[DirextXparticleSystems

Description: 本程序是使用DirectX制作的一个粒子系统,供大家参考学习-This procedure is the use of DirectX produced by a particle system for your learning
Platform: | Size: 1096704 | Author: hyh | Hits:

[DirextX02_ComplexSample

Description: 运用DirectX 9.0进行编程,实现了洒水车洒水的粒子效果.-DirectX 9.0 application programming, implementation of the sprinkler sprinkler particle effect.
Platform: | Size: 5340160 | Author: 黄友财 | Hits:

[Game EngineSolutionEg2d1.02

Description: 一个基于DirectX的2D游戏引擎,良好的代码风格完整的代码注释,结构清晰,继续上次上传版本的更新,增加粒子系统,增加动画部分,添加了多个演示程序,更新了帮助文档,此代码为个人学习所写,若你下载了代码,发现问题或者你有一些建议,可用409361656@qq.com联系我,GUI部分我只完成了窗口和按钮这个两个控件,基类已经写好了,若你有兴趣的话请自行实现-The DirectX-based 2D game engine, good code style complete code Notes, structural clarity, to continue to upload the last version of the update, increase particle system to increase the animation part, add a number of demo program, updated the help document, this code written for personal study, if you download the code and found that problem or you have some suggestions, contact me 409361656@qq.com available, GUI part of me just finish the windows and buttons of the two controls, the base class has been written If you are interested in having your own implementation
Platform: | Size: 6362112 | Author: 梁平 | Hits:

[.netlizi

Description: VC++.NET-使用DirectX制作粒子系统,已创建了这个 ParticalSystem 应用程序,使用 "TODO:" 注释指示应添加或自定义的源代码部分。-VC++. NET-particle system using DirectX production has created the ParticalSystem applications, the use of " TODO:" Notes of the instructions should be added or part of the definition of the source code.
Platform: | Size: 2197504 | Author: 丁衡芳 | Hits:

[DirextXDirectX_particle

Description: DirectX 粒子系统,中文注释清晰明了,适合初学者。-DirectX particle system, Chinese Notes clarity, suitable for beginners.
Platform: | Size: 1067008 | Author: 马明 | Hits:

[Game Enginehge-1.81

Description: 2D游戏引擎HGE1.81,整合了目前大部分相关的增强代码集合,其中包括: 1、修改支持DirectX9 2、添加中文说明文档和地图编辑器 3、添加中文输出与输出,添加Flash支持,添加与之相关Turorial代码样例 4、添加文本编辑框的选择、复制和焦点查询功能 5、添加对所有tutorials的调用工程,并修改所有Turorial工程设置以方便运行 6、添加中文的粒子系统编辑器 -2D game engine HGE1.81, integration of the current code for most of the increase related to collection, including: 1, modify the support DirectX9 2, add the Chinese language documentation and the map editor 3, add the Chinese output and output, add Flash support, add and with relevant Turorial code sample 4, add a text edit box selection, copy and focus check function 5, add a call to all tutorials project, and modify all settings Turorial works to facilitate the operation 6, add the Chinese particle system editor
Platform: | Size: 5857280 | Author: iFire | Hits:

[assembly languagefog

Description: D3D开发的雾化环境,粒子系统操作,地形渲染。-D3D development of the spray environment, particle system operation, terrain rendering.
Platform: | Size: 1600512 | Author: 范哲 | Hits:

[DirextXdirectX_lz

Description: 游戏开发的DirectX粒子系统运用,源码有注释-The development of DirectX games using particle systems, source code annotated
Platform: | Size: 1172480 | Author: 唐洁 | Hits:

[Shot GameFPS-game

Description: directX编写的第一人称设计类游戏,支持天空盒,人模走动,场景模型,粒子系统,声音等-directX written first-person game designed to support the sky boxes, people walking mode, scene models, particle systems, sound, etc.
Platform: | Size: 33404928 | Author: 黄宏 | Hits:

[DirextXParticle-System

Description: Introduction to 3D Game Programming with DirectX 10中的粒子系统实例源代码-Introduction to 3D Game Programming with DirectX 10 particle system source code examples
Platform: | Size: 7836672 | Author: chenos | Hits:

[Other3D.Game.Programming.With.DirectX.10

Description: Introduction To 3D Game Programming With DirectX 10 学习Direct3D的经典好书。是英文版,2008出版。-Introduction to 3D Game Programming with DirectX 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. The book is divided into three main parts. Part I explores basic mathematical tools, Part II shows how to implement fundamental tasks in Direct3D, and Part III demonstrates a variety of techniques and special effects. With this book understand how vectors, matrices, and transfomations are used in the creation of computer games discover how to implement lighting, texture mapping, blending, and stenciling to increase the realism of your scenes explore techniques for creating special effects, including terrain rendering, shadow mapping, particle systems, and reflections learn about new Direct3D 10 features such as geometry shaders, the stream out pipeline stage, texture arrays, and primitive IDs test your knowledge and programming skills with the end-of-chapter exercises.
Platform: | Size: 21229568 | Author: 沈成浩 | Hits:
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